Could Snapchat lenses help students grasp math concepts better and score higher in an actual school?
We developed AR experiences for a few math concepts to test the impact of AR on learning outcomes in U.S. schools.
I conceptualised and designed the AR experiences for this study using principles of game design and storytelling.
Meta has a vision to bring the power of VR to every classroom in the U.S. with their Oculus headsets.
But teachers are not as savvy in learning to use VR headsets for making lesson plans. However they're excited about the idea of using VR in the classroom.
We created a solution that allows teachers to create VR Lesson plans easily in a web based platform.
WWF & IKEA on their mission towards sustainable agriculture made the Cotton Doctor app which allows farmers to access scientific data and expert advisory on weather, pest and many other vital crop related information.
But the farmers were not using the app despite its many benefits and on-ground promotions.
I conducted primary research to understand the issues and re-designed the app to make it more intuitive and useful for the farmers.
The community of climbers in Milan have no dedicated platform and are left to use Facebook and WhatsApp to find other climbers.
The task was to empathise with climbers and design a platform tailored to their specific needs.
But there's a caveat..
I experimented to see if AI tools can replace humans and allow me to solve a real world problem without needing a design team.